Team Building 2 Escape Room:
The Team Building 2 Escape Room will take students on a “Speedway” around the classroom! This Team Building 2 Escape Room has students decode fun puzzles using teamwork and critical thinking while trying to beat the clock. This is the perfect resource for back to school activities, team building, end of year, ice breakers or any time! This team activity can be used in any subject and multiple grade levels! The Team Building 2 Escape Room has students walking around the classroom solving puzzles. Students come up with a team name (directions included) and embark on a journey to win the Daytona 500!
The puzzles include:
Puzzle 1: Cryptogram of Popular Children’s Song
Puzzle 2: Word Maze about Teamwork
Puzzle 3: Visual Puzzle
Puzzle 4: Name that Emoji Movie!
Puzzle 5: Lock Math Problem (basic math)
Puzzle 6: Logic Puzzle
Also included are team building teacher prompts to start a conversation about their teamwork.
Students fill in their answers on the “speedway” to win the race before time runs out. Not all teams will make it to the end. Do your students have what it takes to solve the puzzles in time?
Each puzzle is different and requires logic, reason and critical thinking. There are six puzzles for each team to decode. You choose what works best for you. You could do groups of up to six. Some puzzles are easier than others. The use of codes and puzzles will keep your students engaged while competing to beat the clock. Students will report the final speedway of answers to you. No props needed!! This is a NO PREP, PRINT & GO Activity! Team grouping cards are included for easy team assignments. You can use the “Group Cards” to group students as they walk in the door. For example each student that receives a flag card will be in a group. The students that receive the car cards will be in a group and so on.
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult puzzles. It’s OK if they don’t escape! The whole goal is teamwork!
As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
*Disclaimer: There is no final 4 digit code in this activity. If you have purchased some of my other escape rooms, this one is unique and different!
Growth Mindset #6 Escape Room
The Growth Mindset Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes about Frida Kahlo, Taylor Swift, Dwayne “The Rock” Johnson and Mahatma Gandhi. Your students will be inspired to do their best. The Growth Mindset Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about famous people and their Growth Mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
45 FUN Brain Teasers - Bell Ringers - Brain Breaks - Rebus Puzzles - Riddles - Engaging Lesson Starters – Brain Breaks
These fun, quick brain teasers are the perfect way to get into routine and start a lesson. Great idea for Back to School fun! Any good classroom management starts with a routine. What better way to engage students than with brain teasers! As soon as students enter the room, they will know exactly what to do each day. Use them as Brain Breaks when you know your students need a minute to “recharge.” These Brain Teasers are also a great way to unwind before or after a big test!
You can use the PowerPoint whenever you need it. No PREP Bell Ringers/Brain Teasers!
Growth Mindset #5 Escape Room
The Growth Mindset Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes about Rosa Parks, Theodore Roosevelt, William Shakespeare and Oprah Winfrey. Your students will be inspired to do their best. The Growth Mindset Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about famous people and their Growth Mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Growth Mindset Doodle Quote Coloring Pages
Use the colorful, comforting, relaxing Growth Doodle Coloring Pages to decorate your classroom, break room, lounge or office. Motivate and engage your students, staff or colleagues to build a positive growth mindset. These pages are PERFECT for any grade level and any subject!
The positive doodle quotes can be used to:
Promote character development
Decorate a bulletin board
Classroom décor
Motivation
Stress relief
Early finisher
Included:
20 Positive Growth Mindset Doodle Coloring Pages
All pages are landscape and size 8.5 by 11.
Classroom rules are a fundamental part of class management and teacher sanity! Rules should not be too complicated, nor should there be too many. In fact, the simpler the rules, the better! The fewer they have to remember, the more they will remember them! I have researched and determined 4 universal classroom rules that can apply to any classroom, any subject and MOST grade levels. They include:
Listen and follow directions
Respect your classmates and teacher
Raise your hand before speaking
Keep hands and feet to yourself
The Back to School Escape Room will take students on a secret mission around the classroom! This escape room has students decode universal classroom rules. This resource is the perfect first day of school activity! The Back to School Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the classroom. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a classroom rule. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about rules of the classroom. Your students will be inspired to think outside the box!
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
Doodle Pennants!
The Back to School Doodle Pennants are a great way to learn about your students and build community. It’s a fun, creative, colorful About Me activity! This is the perfect Back to School resource. You can use doodle pennants for bulletin board display, class signs, display student work at open house, classroom walls, classroom doors, hallway decor, school entrance, library, gym or for meet the parent night. The “I AM” and “This is me” lined pennants are the perfect opportunity to allow students to tell you what they want you to know about them. They also could be used to compliment themselves!! Sometimes students have a hard time finding the good in them even though they are wonderful! These pennants allow them to build confidence by creating “I AM” statements. I AM smart, I AM funny, I AM a good swimmer etc. You can also create signs, titles or anything else with the letters. These pennants will pop and students and teachers will stop to admire your work!
This product includes:
6 recurring background doodle designs
Alphabet letters A-Z (white to draw in, write or color)
Alphabet letters A-Z with lines to write on
Back to School “I AM” pennants for students to color about themselves
Lined Back to School “I AM” pennants for students to compliment themselves
“I AM” pennants with the words I AM on each line
Lined Back to School “This is me” pennants for students to show the teacher what they want them to know.
Back to School “This is me” pennants for students to color about themselves
Back to School “About Me” pennants
Two sets of pennants with doodle background and blank frames
Lined: Two sets of pennants with doodle background and blank frames
Pennants with a banner at the top for names, titles or anything you want!
I love to allow my students to express themselves through color!!! There are so many possibilities with this resource!! You can even print a letter for each student based on their first name to color in and decorate. The end result is a fun, colorful display.
Ideas:
*Fill them in with positive affirmations to boost confidence
*Fill them with compliments of themselves (they are awesome and they need to know it!)
*Fill them in with subject notes
*Fill them in with growth mindset quotes or thoughts
*Welcome signs
*Write about their favorite person
*Draw a book scene
*Use them to relax before or after testing
*Early finisher fun
*Rewards (add a picture of the student to the pennant)
Back to School Doodle Stations Activity-About Me Icebreaker: This super-colorful Back to School doodle activity is a great way to learn about your students and build community. It’s a fun, creative, colorful, collaborative “All About Me” icebreaker activity! This the perfect Back to School activity that allows students to visit stations, color, follow directions, use their creativity and learn about their classmates.
The Back to School “About Me” doodle coloring page is set up for six different stations. At each station students answer a question. The answer to their question will involve colorful codes. For example, if they have a dog, they may color in red. If they have a bird, they may color in the doodle with green. If they have a cat, they may color in purple stripes. Each answer has it’s own color code. Colored pencils, crayons, or markers will be needed to complete this activity. This resource will work for multiple grade levels or subjects! Students will color in answers about their family, hobbies, food, pets, job ideas and colors.
This product includes:
Teacher Directions
8 Zen-Doodle Design Templates to choose from (See preview for examples)
Classmate color analysis worksheet- “Meet my classmate”
Grouping Cards (optional)
Extra Station Cards so you can write your own questions/answers (optional)
I like to make multiple copies of each design and let the student choose which design they want to work with. When the activity is finished, I collect the designs and display their art on the bulletin board for Open House or Parent Night. The end result is a fun, colorful bulletin board idea, a chain link display, 3D cubes or art to hang around the room.
Icebreaker Fun: After students finish the six station rotation they can present their colorful doodle artwork to a classmate. The classmate will then analyze or decode the colors to learn about their new friend. A worksheet is provided for students to fill in what they learned about two to four classmates based on the colors used in their doodle.
Team Building Escape Room:
The Team Building Escape Room will take students on a “treasure hunt” around the classroom! This Team Building Escape Room has students decode fun puzzles using teamwork and critical thinking while trying to beat the clock. This is the perfect resource for back to school activities, team building, end of year, ice breakers or any time! This team activity can be used in any subject and multiple grade levels! The Team Building Escape Room has students walking around the classroom solving puzzles. Students come up with a team name (directions included) and embark on a journey to find the gold.
The puzzles include:
Puzzle 1: Cryptogram of Nursery Rhyme
Puzzle 2: Word Maze about Teamwork
Puzzle 3: Visual Puzzle
Puzzle 4: Lock Math Problem (basic math- they will need to find 1/3 of 9)
Puzzle 5: Rebus Name that Song
Puzzle 6: Logic Puzzle
Also included are team building teacher prompts to start a conversation about their teamwork.
Students fill in their answers on the treasure map to reach the gold before time runs out. Not all teams will make it to the end. Do your students have what it takes to solve the puzzles in time?
Each puzzle is different and requires logic, reason and critical thinking. There are six puzzles for each team to decode. You choose what works best for you. You could do groups of up to six. Some puzzles are easier than others. The use of codes and puzzles will keep your students engaged while competing to find the gold. Students will report the final treasure map of answers to you. No props needed!! The only prep is cutting out group cards and hanging six puzzles No other materials are needed. Team grouping cards are included for easy team assignments. You can use the “Group Cards” to group students as they walk in the door. For example each student that receives a shark card will be in a group. The students that receive the pirate cards will be in a group and so on.
Students practice hands-on, practical problem solving skills all while working within their group. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult puzzles. It’s OK if they don’t escape! The whole goal is teamwork!
As a “timed” challenge, students will be engaged from beginning to end.
*Disclaimer: There is no final 4 digit code in this activity. If you have purchased some of my other escape rooms, this one is unique and different!
Looking for NO PREP, engaging activities to cover a variety of U.S. Wars? Want a way to make World War II or the Civil War a blast for the class?
This resource includes 9 U.S. Wars Escape Rooms:
Causes of the Revolutionary War Escape Room
Civil War Escape Room
Pearl Harbor Escape Room
Vietnam Escape Room
World War I Escape Room
World War II Escape Room
War of 1812 Escape Room
Battle of Bunker Hill Escape Room
French and Indian War Escape Room
This 9 pack bundle of U.S. Wars Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about U.S. involvement in different wars like Wolrd War I or Pearl Harbor! This is the perfect resource to introduce the topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity!
Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various U.S Wars. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per room
Check out the individual previews and products for more specific information!
Looking for NO PREP, engaging activities to cover a variety of Civics and Government topics? Want a way to make the Articles of Confederation or the Declaration of Independence a blast for the class?
This resource includes 9 Civics and Government Escape Rooms:
Citizenship and Naturalization
Preamble Escape Room
Bill of Rights Escape Room
Founding Fathers Escape Room
Branches of Government Escape Room
Declaration of Independence Escape Room
Articles of Confederation Escape Room
Supreme Court
Civil Rights Movement
This 9 pack bundle of Civics and Government related Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about the Preamble, the Declaration, Bill of Rights, Founding Fathers, Branches of Government and more!. This is the perfect resource to introduce the civics topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity!
Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various Civics topics. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per room
The Memorial Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Memorial Day. This is the perfect resource to honor those who sacrificed their lives. The Memorial Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Chris guard the Tomb. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Memorial Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Memorial Day. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The Cinco de Mayo Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the history of the celebration of Cinco de Mayo. This is the perfect resource to introduce the Battle of Puebla. The Cinco de Mayo Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Tonya share her Mexican culture. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Cinco de Mayo. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Cinco de Mayo. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The World War II Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about World War II. This is the perfect resource to introduce or review FDR, Pearl Harbor, Hitler and the Holocaust. The World War II Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to restore Anne Frank’s Diary. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about World War II. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about World War II. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
<a href=" https://www.tes.com/teaching-resource/vietnam-war-escape-room-no-prep-11806087 "> Vietnam War ESCAPE ROOM!</a>
The Black History Escape Rooms Bundle will take students on a secret mission around the classroom! The escape rooms have students decode interesting facts about Black History and Civil Rights. This is the perfect resource to introduce the Civil Rights Movement, the Montgomery Bus Boycott, Rosa Parks, Martin Luther King Jr., Little Rock Nine or Black History Month. The Black History Escape Rooms Bundle has students walking around the classroom breaking codes. Students are given a secret code name and sent on FOUR separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Save 20% with this BUNDLE! You will get FOUR Escape Rooms:
1. Black History #1
2. Rosa Parks
3. Civil Rights Movement
4. Black History #2
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Civil Rights Movement or Black History. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Black History. Your students will be inspired to think outside the box!
The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: The Civil Rights Movement escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it” and more! Hang them on your wall, submit to social media or send pictures home :) You can use the signs for any of the included Escape Rooms!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per Escape Room
This Bundle includes TEN separate ESCAPE ROOMS for:
1) U.S. Constitution Escape Room
2) Declaration of Independence Escape Room
3) Causes of the Revolutionary War Escape Room
4) Underground Railroad Escape Room
5) Bill of Rights Escape Room
6) Founding Fathers Escape Room
7) Women in History Escape Room
8) Branches of Government Escape Room
9) Martin Luther King Jr. Escape Room
10) Civil War Escape Room
SAVE $$$ with this BUNDLE!! NO PROPS NEEDED!!!!
The Escape Rooms will take students on TEN separate secret missions around the classroom! The escape rooms have students decode facts about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War, The Bill of Rights, Founding Fathers, Women in History, Branches of Government, MLK, Civil War and the Underground Railroad.
Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) Code names and secret missions are different in every escape room! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles in the Constitution, analyze excerpts from the Declaration of Independence, gain an overview of the amendments in the Bill of Rights or learn about the Boston Tea Party. They will learn about historical women and their impact on the world as well as the basic jobs of the branches of government. Lastly, students will learn about the contributions of MLK and why the Civil War was fought.
The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students!
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included with each escape room.
An answer key and teacher directions are provided for each escape room.
Time needed: 30-60 minutes/escape room
Save 20% with this BUNDLE!
This Escape Room BUNDLE includes:
1) Lewis and Clark Escape Room
2) Oregon Trail Escape Room
3) California Gold Rush Escape Room
The Westward Expansion Escape Rooms BUNDLE will take students on three separate secret missions around the classroom! This escape room has students decode interesting facts Lewis and Clark, the Oregon Trail and the California Gold Rush. Sometimes students just need a day of movement around the room!
The Westward Expansion Escape Rooms BUNDLE has students walking around the classroom breaking codes. Students are given a secret code name and sent on three different secret missions! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Westward Expansion. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for each Escape Room.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes per Escape Room
The Famous Failures Escape Room #2 will take students on a secret mission around the classroom! This escape room has students decode inspirational facts about famous people who didn’t let failure stop them. This is the perfect activity to instill a growth mindset. Students will learn about Michael Jordan, Abraham Lincoln, Elizabeth Blackwell and Dr. Seuss.
The Famous Failures Escape Room #2 has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to inspire a volleyball player! The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about famous failures and their growth mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Famous Failures who overcame their obstacles. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
»»» Growth Mindset ESCAPE ROOMS:
Growth Mindset ESCAPE ROOM!
Growth Mindset #3 ESCAPE ROOM- MODERN VERSION!
The Famous Failures Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational facts about famous people who didn’t let failure stop them. This is the perfect activity to instill a growth mindset. Students will learn about Katy Perry, George Lucas, Mark Cuban and Bill Gates.
The Famous Failures Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Jason’s business! The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about famous failures and their growth mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
The Christmas Fun Facts Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about the Christmas holiday season. This is the perfect resource for December fun! The Christmas Fun Facts Escape Room has students walking around the classroom breaking codes. Students are given a secret elf code name and sent on a secret mission to help Santa deliver presents on time. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Students will learn fun facts like:
*The tallest Christmas tree
*The number of LEGO products sold per second
*Christmas song facts
*The number of Christmas cards sent each year
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting, fun facts about the Christmas holiday season. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret elf mission” and given a back story to ignite their active learning skills. They are given an elf code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Christmas Fun Facts. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end!
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
***This escape room will NOT give away that Santa is not real ;) This product also does not contain any religious reference.***
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more!